Critical Toy, work in progress, second attempt.
Model was reduced in scale be a fraction, from 3.5” in the x dimension to 3.25”. The y and z dimensions were scaled proportionately.
Work piece (block of Freeman jewelers’ wax) was moved +1 cm in the x and y from the origin. Last time I had tried to put the work piece on the origin, with poor results. The device insists on a 0.129” margin around the work piece. I don’t know why.
This is the result after both the draft and finish passes. Altogether this took two and a half hours, including the time to perform “surfacing” or planing.
I saved the parameters so that I can plane the results of the first attempt and mate it with this one to see if the pegs match the diameters of the holes, or if they will need manual finishing with a dremel.
Next step would be to create channels for sprue.
The driver software is now loaded for the MD-20. Here it is rendering an animation of a virtualized tool path. The model was originally created in TinkerCAD, which is sadly shutting down. I still have to: make sure that the computer can actually talk to the mill; get millable material; start cutting.
I thought that this one was supposed to be a mold, with the void in the shape of the doll.
A chess mod to better reflect modern warfare? Andrew Y Ames’s Last Resort is modified chess: war to protect civilians and territory. The Bleached side with pawns, rooks, knights, bishops, and a nuke, fights to free a foreign people in another land; the Oiled side with pawns, fights to be a free people in their own land. Both sides seek to protect life and freedom. The asymmetry of war is encoded in movements. The game has brass civilian pieces that either player may move. Oiled pawns and the nuke may be detonated, removing adjacent pieces. The first player to move four civilians to the row closest to their side wins. The key to winning is through the people caught in the middle. Players can play justly and protect the citizens. Or manipulate civilian loses to gain support through deception. For more information, visit the game page.
Andrew Y. Ames is an alum of the eMAD program, and is included in Learn To Play, an exhibition of games-as-art with an internationally recognized roster of artists and designers.
I’m co-creating a new book—The Design Activist’s Handbook—with writer Michelle Taute, which will be published by HOW Books next year. Rather than fill it with case studies, we’re hoping to make this a practical guide to aligning your design career with your beliefs. We’re hoping you might be able to help us provide some inspiring and informative stories for readers. Specifically, we’re looking for: Artwork and interviews: Socially conscious design projects, both self-initiated and client projects, with good stories to go with them. We’d like to hear about failures and successes: —Your first efforts at socially conscious design. —Projects/situations where you struggled with ethics. —How you manage to pursue socially conscious design and still pay the bills. —What socially conscious design means to you. —Situations/projects that helped you discover your power as a designer. Referrals: Know someone else we should talk to? Or something you’d really like to see in the book? Please let us know! We’re especially interested in talking with in-house and agency designers who are working to affect change at their companies from the bottom up.